Documentation
¶
Index ¶
Constants ¶
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const Mp3SampleRate = 44100
Mp3SampleRate is the sample rate of all sound files
Variables ¶
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var MuteSound = false
MuteSound can disable all sounds (used for tests and simulations)
Functions ¶
Types ¶
type ImgResources ¶
type ImgResources struct {
Danger *ebiten.Image // 17 x 17
EmptyTile *ebiten.Image // 120 x 140
Error *ebiten.Image // 64 x 64
ErrorTile *ebiten.Image // 120 x 140
Explosion *ebiten.Image // 64 x 64
Eye *ebiten.Image // 26 x 15
Logo *ebiten.Image // 64 x 64
Artillery *ebiten.Image // 50 x 50
Soldier *ebiten.Image // 50 x 50
Tank *ebiten.Image // 50 x 50
TilesBase [2]*ebiten.Image // 120 x 140
TilesDirt [1]*ebiten.Image // 120 x 140
TilesForest [4]*ebiten.Image // 120 x 140
TilesGrass [1]*ebiten.Image // 120 x 140
TilesHill [1]*ebiten.Image // 120 x 140
TilesHole [3]*ebiten.Image // 120 x 140
TilesMountain [3]*ebiten.Image // 120 x 140
TilesStructure [13]*ebiten.Image // 120 x 140
TilesWater [1]*ebiten.Image // 120 x 140
}
ImgResources is a collection of all images
var Imgs *ImgResources
Imgs is the global variable that holds all image resources
type SoundResources ¶
SoundResources is a collection of all sounds
var Sounds *SoundResources
Sounds is the global variable that holds all sound resources
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